// the code below moves a ball across the screen
// first the init function sets the size of the applet window
// then the paint function which is called automatically when the
// applet opens up is called
// the window name here is g - you named it as parametr to paint function
// you are moving ball across the screen from 0 to 800 - jumping by 20
// fillOval fills a ball at x,y with size h,v
// first we draw the ball in red- make the computer count a while
// then draw it in white to erase it
// we need to make computer count - this is the velocity - play with this number
import java.awt.*;
import javax.swing.*;
public class BallBounce extends JApplet
{
public void init()
{setSize(800,600);
}
public void paint (Graphics g)
{
for (int x=0; x <= 800; x+=20)
{g.setColor(Color.red);
g.fillOval(x,150,10,10);
for (int y=1; y<=100000000;y++);
g.setColor(Color.white);
g.fillOval(x,150,10,10);
}
}
}